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  3. General

General

  • Preview Mode vs. Play Mode
  • What is VIVERSE Polygon Streaming?
  • What are the key advantages of Polygon Streaming?
  • Can Polygon Streaming optimize models for specific rendering effects or techniques commonly used in game development?
  • Can Polygon Streaming generate LODs (levels of detail) automatically for game assets, and how does it optimize LOD transitions for smooth rendering?
  • How does Polygon Streaming integrate with game engines and what are the benefits of using it for game development?
  • Can Polygon Streaming optimize shaders or shader parameters as part of the optimization process, and how does it ensure shader compatibility across different rendering environments?
  • How does Polygon Streaming handle optimization of lighting information in 3D models?
  • Can Polygon Streaming optimize models for rendering in virtual reality (VR) or augmented reality (AR) applications?
  • How does Polygon Streaming optimize models for efficient rendering in web-based or mobile environments with limited resources?
  • Does Polygon Streaming offer support for optimizing models for real-time ray tracing or ray tracing-enabled engines?
  • Can Polygon Streaming optimize models for physically based rendering (PBR) workflows, and how does it handle material properties?
  • Does Polygon Streaming provide any tools for quality assurance and visual inspection of optimized models?
  • What kind of control is there over the LOD generation process? Can LODs be customized manually?
  • How does Polygon Streaming handle texture optimization, and can it maintain the quality of texture maps?
  • Can Polygon Streaming handle large and complex 3D models efficiently?
  • What level of control do we have over the optimization process?
  • Is Polygon Streaming easy to integrate into our existing workflow?
  • What kind of performance improvements can be expected by using Polygon Streaming?
  • How much does Polygon Streaming impact the visual quality of the 3D models?
  • How does Polygon Streaming work, and what specific benefits does it offer?
  • What is the difference between pixel streaming and polygon streaming?
  • We can already visualize 3D models on different platforms for free, why Polygon Streaming?
  • How does it work with low or no internet connection?
  • Does Polygon Streaming work for static models and animation?
  • How quick can the assets be delivered?
  • Is Polygon Streaming secure?
  • If I don’t want to upload my assets anywhere, can I still use Polygon Streaming?
  • How big of an environment can be optimized with Polygon Streaming?
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