General
- Preview Mode vs. Play Mode
- What is VIVERSE Polygon Streaming?
- What are the key advantages of Polygon Streaming?
- Can Polygon Streaming optimize models for specific rendering effects or techniques commonly used in game development?
- Can Polygon Streaming generate LODs (levels of detail) automatically for game assets, and how does it optimize LOD transitions for smooth rendering?
- How does Polygon Streaming integrate with game engines and what are the benefits of using it for game development?
- Can Polygon Streaming optimize shaders or shader parameters as part of the optimization process, and how does it ensure shader compatibility across different rendering environments?
- How does Polygon Streaming handle optimization of lighting information in 3D models?
- Can Polygon Streaming optimize models for rendering in virtual reality (VR) or augmented reality (AR) applications?
- How does Polygon Streaming optimize models for efficient rendering in web-based or mobile environments with limited resources?
- Does Polygon Streaming offer support for optimizing models for real-time ray tracing or ray tracing-enabled engines?
- Can Polygon Streaming optimize models for physically based rendering (PBR) workflows, and how does it handle material properties?
- Does Polygon Streaming provide any tools for quality assurance and visual inspection of optimized models?
- What kind of control is there over the LOD generation process? Can LODs be customized manually?
- How does Polygon Streaming handle texture optimization, and can it maintain the quality of texture maps?
- Can Polygon Streaming handle large and complex 3D models efficiently?
- What level of control do we have over the optimization process?
- Is Polygon Streaming easy to integrate into our existing workflow?
- What kind of performance improvements can be expected by using Polygon Streaming?
- How much does Polygon Streaming impact the visual quality of the 3D models?
- How does Polygon Streaming work, and what specific benefits does it offer?
- What is the difference between pixel streaming and polygon streaming?
- We can already visualize 3D models on different platforms for free, why Polygon Streaming?
- How does it work with low or no internet connection?
- Does Polygon Streaming work for static models and animation?
- How quick can the assets be delivered?
- Is Polygon Streaming secure?
- If I don’t want to upload my assets anywhere, can I still use Polygon Streaming?
- How big of an environment can be optimized with Polygon Streaming?